Characters Raboot by DeluxeGamer705 - Released

Happy Easter, everyone! Today I'm releasing another character... which is fittingly enough, a bunny. :D

Raboot
DXG705RabootStand.gif

DXG705RabootPort.webp
Screenshots:
RabootScreenshots.gif
Preview:


Gameplay-wise, he is a character that is faster and requires faster inputs when doing combos. However, his damage is slightly lower and he cannot tank as many hits, but his speed means he has a chance to outspeed some opponents.

Get him here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!​
 
I had some stuff to fix, so v1.1 was done.
Changelog:

  • [CHANGE] Throws were swapped; from now on, the back throw is the one that makes Raboot turn around.
  • [CHANGE] Flame Charge, in some ways:
  • - Its chip damage is no longer randomized between 0 and 1 (2 for EX version)
  • - It now hits every 10th frame, reducing the amount of hits it can deal.
  • - Its vertical knockback is now larger so that the hits can connect with the opponent.
  • [CHANGE] Forward Air Dash has received new sprites
  • [CHANGE] Some sprites were tweaked after I've been informed that the legs (commonly the right one) looked wonky/strange/off.
  • [CHANGE] Hyper background no longer lasts for as long.
  • [NERF] Crouching B is no longer an OTG.
  • [ADD] Certain note regarding the sprites (scroll down to the "THINGS TO DO" section if you want to see it)
 

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